Monday, November 4, 2013

Creating an Optimized Architectural Visualization in 3ds Max and V-Ray

Creating an Optimized Architectural Visualization in 3ds Max and V-Ray download free  

Creating an Optimized Architectural Visualization in 3ds Max and V-Ray

  In this series of tutorials we will learn how to model a complex architectural scene and optimize it for quick editing and rendering.


 Throughout these lessons we will go through the steps of creating a complex architectural scene in a way that makes it quick to create, easy to edit and fast to render. We will learn about the various modeling techniques essential to architectural workflows, including terrain, cities, polygon modeling, splines and nurms smoothing, as well as optimization techniques such as using proxies and XRef scenes.

 By the end you will be able to handle any scale of architectural project and easily complete them within very short deadlines.

Creating an Optimized Architectural Visualization in 3ds Max and V-Ray course details:

Level: Advanced 
File project: Included 
Software used: 3ds Max 2012, V Ray 2.0, AutoCAD 2013, Photoshop CS4, Greeble 
Time: 5h 48m 
Homepage: http://www.digitaltutors.com/tutorial/1359-Creating-an-Optimized-Architectural-Visualization-in-3ds-Max-and-V-Ray

Creating an Optimized Architectural Visualization in 3ds Max and V-Ray content details:

1_Introduction_and_project_overview
2_Site_texturing
3_Creating_the_site_reflection_texture
4_Importing_images_into_AutoCAD
5_Drafting_contours_and_buildings_in_AutoCAD
6_Importing_AutoCAD_files_to_3ds_Max
7_Terrain_creation
8_Terrain_mesh_division_and_site_textures
9_Greeble_city_creation
10_Extracting_textures_for_the_facade_of_the_city
11_Texturing_the_city_model
12_Preparing_Architectural_AutoCAD_plans
13_Importing_AutoCAD_plans_into_3ds_Max
14_Updating_linked_plans
15_Modeling_organic_outlines_using_splines
16_Extruding_splines
17_Modeling_the_tower_facades
18_Modeling_slabs_and_balustrades
19_Creating_more_slabs,_balustrades,_and_columns
20_Modeling_columns_and_lift_cores
21_Organic_modeling_of_the_stadium_support
22_Modeling_the_stadium_seating
23_Editing_the_seating_model
24_Editing_the_tower_and_seating_connection
25_Organic_modeling_of_the_stadium_shell
26_Editing_the_top_roof_slab
27_Modifying_floor_slabs_and_adding_stadium_details
28_Editing_ground_terrain_for_grass_and_plants
29_Creating_proxy_and_billboard_plants
30_Scattering_plants_and_importing_proxies_into_the_model
31_Modeling_pavilions_using_nurms
32_Texturing_the_glass_facade
33_Texturing_the_building_interiors
34_Texturing_the_balustrades
35_Summing_up_the_texturing
36_Render_settings_for_draft_views
37_Getting_the_final_image
38_Photoshop_workflow_and_conclusion

Creating an Optimized Architectural Visualization in 3ds Max and V-Ray download link:

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